![]() On a positive, the game looks and performs brilliant so far on the 2021 MacBook Pro 14". So I've resorted to manually mapping everything, which is taking some time - plus I'm not sure how the menu /controller help labels will be post mapping.Īny update on when the patch will be released? I used the gamepad tester ( ) and all of the buttons are working correctly (plus I can use both on xbox cloud gaming without issue) - furthermore the bindings in the XboxOneWiredController.xml file all seem to be normal with the correct labelling with the button numbers. ![]() The only buttons that are correct are "A","B","X","Y" and the stick axis, in addition the game's log file states the controller has 19 inputs when I believe it only has 16. My issue now is that the controller (Elite 2) bindings are incorrect in the game - when mapping via the main menu options, if you press for example "LB" it registers it as the "BACK" button. ![]() Xbox One S Controller (VID: 02FD PID: 045E VER: FFFF Cat: GAMEPAD)įollowing the advice above, I managed to get FS22 to recognise inputs from my Elite 2 controller by changing the name in the XboxOneWiredController.xml file, but I was unable to get the game to recognise inputs from my standard xbox series x controller - even when matching the name in the game's log.txt file (it is showing in the log.txt with the correct name and as a gamepad). On my iMac this works, I have changed this in the XboxOneWiredController.xml: Xbox One Series X Controller (VID: 0B13 PID: 045E VER: FFFF Cat: GAMEPAD) I will update all of this in my bug tracker case. It now recognizes the device as a GAMEPAD in log.txt (see below) and the controls are mapped in Gamepad settings within FS22 (verses being blank before). I then removed the inputBinding.xml file in /Users/myuser/Library/Application Support/FarmingSimulator2022 and let it build a new inputBinding.xml and refresh the XML files in inputDevices directory. I added the following line to /Applications/Farming Simulator 2022.app/Contents/Resources/shared/inputDevices/XboxOneWiredController.xml to match the values it was seeing on startup. Not two separate columns like FS17 was.With nothing to do on a holiday I did a little more digging. It did recognize the joystick just fine.Īlso when in the button configured screen if you click gamepad it looks like it supports two separate gamepads however all controls for both gamepads were in the same column. The game recognized my wheel and pedals as a B655 or something like that. However it was after midnight and I had to be at work at 7am. Once I felt ok with the wheel and pedals I then plugged the joystick in and configured the buttons for it again and then loaded up the sim. I think it may be fixed at this point so I load up the game and for the most part the wheel and pedals work fine however there is no adjustment for the force feedback and it is pretty strong. When I did this it actually showed the pedal axis instead of buttons R2 and L2. I then unplugged the joystick and configured just the wheel and pedals only. Some how the icon flickering stopped but the controls were still screwed up. I also unplugged the joystick and then plugged it back in. I started with a full system reboot and then when I loaded the game up I unplugged my wheel and pedals and plugged them back in. The controls were totally backwards and screwed up. I configured the buttons and started the game. When I started the game last night I had both controllers plugged into my computer. For reference I am using the thrust master T150 pro wheel and 3 pedal set along with the thrust master 1600 joystick. I had the same problems last night as most of you.
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